![]() ![]() If the player kills a mortal or is caught feeding, a Blood Hunt will be called on them, marking the offending player on the map and making them visible even through walls to all other players on the map for an extended duration. If a mortal sees the use of supernatural powers, they will panic causing them to alert others to the offending player's location. Though the goal is to hunt Anarchs in the city, the Masquerade must still be maintained. The player starts with 3 slots and can obtain up to 12 by performing diablerie on players or feeding on Entity hunters. Sanguine - Increases health regeneration.Phlegmatic - Reduces cooldown of Archetype power.Melancholic - Reduces cooldown of Clan power.Choleric - Increases melee damage done.There are 4 different blood resonances which can be combined in any combination among the players available resonance slots, each with a different effect. ![]() A mortal with resonant blood can be spotted by using Heightened Senses before feeding. In addition, the blood in mortals can sometimes contain resonant blood. Mortals are scattered throughout the city, and feeding on them will heal a player to full. Climb and jump off walls, vault over objects, and use vampiric Disciplines to outgun the enemy while avoiding detection by Entity hunters and other mortals in the city. Along side items to help in the fight, players have access to a variety of supernatural powers to aid in traversing the city and attacking opponents from unique vantage points. Finding weapons and other items spread across the map will be essential for surviving the night and claiming victory over the Anarch forces menacing the city. 2.2.1 Chapter 1: Founders(Early Access)Īs a member of the Camarilla, the player must enter the city and hunt down the Anarchs who have broken the Masquerade and destroy them. ![]()
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